Intro made me laugh - it's the same kind of effect as Mention some great additional melodies to add to the otherwiseĬhaotic approach. Source AND the Williams inspiration with the writing, not to Was definitely one of the bigger challenges there (no punįor me, it's a great recognizable arrangement sensed the Really give me much trouble in comparison to the first game, Tiny Source but I can see how it served as an outlet for yourĬhildhood frustration. I'm so happy I'm not alone in regards to CrashĬoverage now! And not only did you go for a difficult Mixing, so listening back to this tune really is aīitter-sweet mix of nostalgia and the feeling you get when you Old and since that time I feel i have progressed immenselyĪs a composer, particularly in terms of arrangement and Its also funnyīecause this track is one, if not more than a year Programming midi without a midi keyboard. Regarding the humanisation issues, I agree in every wayīecause i used to be a little lazy when when it came to Im really grateful for what the judges have said, and everyoneĮlse for that matter since the response has been overwhelmingly Thanks man, Im honoured to be sharing the Crash love with you! Staccato writing that felt more like the velocities for the There's some instruments like the piano and some of the However with the judges when it comes to humanization, as " I'm so happy I'm not alone in regards toĬrash coverage now! And not only did you go for aĭifficult source but I can see how it served as an outlet for Our first Crash 2 ReMix, a nice stylistic homage (while still quite distinct), and a great debut from Laarx - definitely hope to hear more! Source is still very recognizable, and I'm loving how the structure was elaborated to adapt the style." "Other than that, definitely a super awesome arrangement that easily makes up for all the issues, for me. Judges did find the mixing a little unusual for an orchestral piece, with overall volume & bass emphasis at relatively unorthodox levels, and there were some humanization issues noted with some of the part-writing, but the general consensus acknowledged the strength & creativity of the arrangement. Wow, what a change in feeling with this source in orchestral! I think you did a great job of adapting the "schizophrenia" of the source into the orchestral soundscape." "The instrumentation of this source and the remix are as different as night and day but the arrangement is conservative enough to hear the source throughout. Piano, chromatic percussion, and a rock drum kit each end up playing substantive roles, and the overall arrangement has the sense of urgency you'd expect from a hectic boss fight, imbued with a dose of Gothic epicosity. However, by adding some original melodies in the choruses, I was able to at least give the song some sort of loose form."ĭefinite Williams influence right from the get-go, although you could also make an argument for Carl Orff big word-builder "Tiny" choral chords open things up, then a timpani roll ushers in big drums, brass, & strings. I found that, since the original source is pretty schizophrenic, it was a challenge to get the sections to flow well into one another. I remember hearing the music repeating over and over to the point of insanity, so I felt it was only right to depict the battle as an epic Star Wars: The Phantom Menace-esque fight scene. While he was one of my favourite video game characters, he was also the hardest boss I had encountered in my youth. " The boss battle against Tiny in Crash Bandicoot 2 definitely scarred me as a kid. Thankfully the sky vehicles controls are in the bucket of the "improved alternative controls" contrary to for example Jet Ski.Great to see so many orchestral arrangements lately newcomer Laarx (Jon Kelliher) continues that trend with our FIRST EVAR ReMix of Crash Bandicoot 2, taking on the boss battle with Tiny in the epic symphonic/choral style of "Duel of the Fates" - Jon writes: Or maybe Coco's spaceship is more responsive. Or it seems like rockets are more eager to enter your shooting trail I barely ever had to deviate my aim for rockets. You have WAY move movement in this fight now. I think it might be because of more vertical space to dodge gatlings. But it's perfectly doable, everything is clearly telegraphed in this fight, just gotta use eyes and ears instead of long-term memory Kirby, I thought so about N Gin as well. I was pretty frustrated at this fight as long as I was trying to just leave stuff to my muscle memory. You can't enter this fight with the mindset or replaying a fight of the original. First 2 red blinks take roughly the same time, but the last blink/ last series of multiple fast blinks takes longer so platforms collapse later. The platforms in the remake fall later than in the original.
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